Sauropod Studio

Montreal, Canada

Release date

To be announced


PC (Steam)



Twitter: @SauropodStudio

Youtube: /SauropodStudio


Twitch: .tv/SauropodStudio

Facebook: /SauropodStudio

Press & Business Contact


Mirador is a co-op hack-and-slash adventure game set in a strange sci-fi universe! Between runs, you create and design your own boss character and send it online to fight other players. You then go on arena runs fighting player-made bosses to get awesome loot and further upgrade your own boss!

Mirador is currently in active development. For further content, please follow our social platform. For press-curated news, please subscribe to our press mailing list.


The idea for Mirador began floating around since early 2015 and prototyping began in late 2017, after the 1.0 launch of Castle Story


  • Design your own boss & send it online to challenge other players!
  • Fight other player's Sentinels (bosses) in online arenas.
  • Team up with your friends in online co-op.
  • Get loot to upgrade both your character and your sentinel.
  • Gorgeous, unique and detailed game art.
  • Hand-tailored score by Vibe Avenue.
  • Download all currently available logos, icons and images as a .zip (106MB)



    Monetization Permission

    You are welcome to create videos, livestreams fan-art and journalistic articles using footage and images from Mirador and are welcome to monetize the content you've created. For more details, please don't hesitate to contact us.


    • François Alain: General Director
    • Germain Couët: Artistic Director
    • Benoît Alain: Programmer, CTO
    • Gabriel Forbes: 3D Artist
    • Marie-Pier Cadorette: 3D Animator
    • Guillaume Ménard: QA Manager
    • Karl S.: Head of Communication & Marketing
    • Alexandre Séguin: Programmer
    • Annie Marcotte: Administrative Coordinator
    • David: Programmer
    • Frédéric Leblanc: Programmer
    • Kim Hutchison: Lead Programmer
    • Pascale Desjardins: Executive Director
    • Myriame Lachapelle: Project Manager & Communications
    • Marie-Laurence Sauvé: Project Manager
    • Maxime Léveillé: Programmer
    • Jessica Ye: Administrative Coordinator
    • Simon Roberge: Programmer
    • Benjamin Gattet: Integration Artist
    • Gabriel Turcotte-Dubé: Game Designer
    • Jude Baril-Bédard: UI/UX Designer
    • Marc-Antoine Joly: Level Designer


    For support, please use (Coming soon)

    For business and press, please e-mail